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Earthlock 2
Earthlock 2













earthlock 2

I grabbed Earthlock because I wanted an old-school turn-based RPG to hold me over before Octopath Traveler, and I can report that it serves I grabbed Earthlock because I wanted an old-school turn-based RPG to hold me over before Octopath Traveler, and I can report that it serves that purpose perfectly well! Basically, you command a group of colorful characters in an effort to save the world. Save points are not generously dotted in a dungeon, so you'll find yourself walking back and forth a lot if you're exploring, which is tedious. The art reminds me of PS2 era RPGs, which makes me nostalgic :) I'm docking 2 points because they use a save-point system and you can't save on the world map! They scaled their world map to be smaller so you can go to places faster, but that doesn't help if your switch is about to die and you just want to save. Dialogue is not bad, but not fantastic either. Non-battle gameplay is fun since each character has their own abilities while exploring, which adds diverse mechanics. You can also specialize your characters using skill trees, which can really steer battles in your favour.

#EARTHLOCK 2 HOW TO#

You just need to learn how to use correct buffs and tactics. You move from scene to scene pretty fluidly, and in terms of battles, I found I only needed to run through the gamut of creatures less than twice per dungeon in order to wreck a boss. The game feels less grindy because of this. As soon as you start the game, you're immersed in the story and playing the game without a 40 hour insipid dialogue exchange. Considering its JRPG influences, the game paces its story a little faster than I expected, which is a welcome change.

earthlock 2

Considering its JRPG influences, the Hits the nail on the head for fun gameplay mechanics but fails on some basic features like saving. Hits the nail on the head for fun gameplay mechanics but fails on some basic features like saving.















Earthlock 2